9Defence · UI design rounds

The same two screens in every concept: build phase and battle playback, with the same copy and state. Static HTML, no game logic. v0 — thin slice marks anything not built yet.

Round 2 · A and C, with B's explicit lanes

Each lane sits directly between the rival's grid column above and yours below, labelled "Lane 1 · column 1". "2" is the modest version and "3" the fuller one.

Round 1 · three directions